With the last few updates I've had to juggle around some parts of the database in order to get the team system set up with the league. It required a lot of new bits and pieces that are very different from the existing server code and as a result, it's been a crash fest for a few weeks.
Just wanted to pop in and say, this is very temporary and most of the issues will be fixed soon. I was meaning to hold off until v0.8, but instead v0.79 will come out today or tomorrow. I'll take the results from that, see what crashes persist and try to make v0.8 a far more stable release.
After that the plan is to work for a bit more and then get the real party started on Armor Games, where there will be far more regular players to compete against.
It's here, the promised update. You didn't believe me, did you? That's alright, I hardly believed me either.
Since it's been so long, and there's been so many changes throughout the engine, it's likely there will be a number of crashes and disconnects. I'll be keeping close watch; expect hotfixes to come soon if needed.
Sky Riders will go offline for a bit while I clear out database bugs from v0.43 and ready the next update.
I'm excited to start rolling out the new League system, which is going to be the real core of the game in the long-term. An advantage of all this development hell is that it's given me a lot of time to iterate and improve on the design.
0.6x will be a somewhat scattershot update of behind-the-scenes technical issues, frameworks, bug fixes, and added visuals. Again!? I know, I know. From 0.6x onwards, there is a more structured plan for focusing on major gameplay features with each update while gradually improving other areas of the game (graphics, UI, optimizations). The roadmap to beta and release is in place.
If I could feel this positive and productive every day, I'd have finished this game a year ago. Ah well; the important part is, things are turning out well. Watching social/f2p gaming continue to flounder and fail to innovate this last year inspires me to keep pushing forward. Someone has to try, right?
I will update this week or kill myself*. I'm bad at the latter, so expect an update!
*a joke, I swear. You won't get rid of me that easily.
Personal battles with depression have made it difficult to work at any significant speed since the last Sky Riders update. I apologize for those of you waiting on that game and/or future games I've talked about.
Months between updates is unacceptable, and has never been my intention. Hopefully I can find some way of turning things around, but in the meantime, there is little else to say other than I don't know how slow progress is going to be on any given day.
The next update will be focused primarily on filling out missing artwork. It was originally supposed to add another gameplay segment into the map generator, but that will take more time, and the new art and bug fixes should see a wider testing phase first.
Welcome to the new HTML5-based site. It's still a work in progress but I replaced all the content and features with rounded corners and custom fonts, so the important part is done.
Enjoy.